Dawn of War: Ultimate Apocalypse and some of its companion mods are more than a match for later iterations of this title. They don’t live up to the base-building and scale of the battles found in the roots of the series.
The original DoW holds a special place in my heart as a Warhammer 40K table-top hobbyist.Dawn of War III was much-awaited but saw mixed reception. That said, it’s good to cast a fresh pair of eyes over these things. Check out a; he’s not a long-time player of RTSs and neither has he played either of the prequels, so it’s as close as you can get to a clean slate from a game reviewer. I collected the Eldar.
Because they looked the coolest. (How else does a 12 year old make that decision?)This post is quite long, so for your benefit, it has this structure:.
Lets try nukes and Titans in one of the best mods for Dawn of War Ultimate Apocalypse is a mod that adds loads of new factions, units and game-play enhancements to the original Dawn of War.
– a little bit of preamble. – an introduction to the mod. – why Ultimate Apocalypse brings me back to DoW 13 years after its release.
– how to get this running yourself. Was: $50.88Nostalgia Booms and HordesI have a thing for base-building, empire-creating, and snowballing. When I play AoE II, AoM, Rise of Nations, Supreme Commander, Planetary Annihilation, or Civ (to name a few) online or over LAN (yup, LAN parties still happen!), I gain the ultimate satisfaction from having an economy so superior to my opponent that I can afford to smash hordes of troops against their own armies and defences. “Phew!” they might think. “Glad that’s over!” Then they realise that while my troops were en-route and buffeting their walls and towers, I was beavering away preparing the second wave. Ditto for the next, ad infinitum.I like those drawn-out matches in RTS games that can only really take place between amateurs – my opponent, the turtle, versus me, the boomer. I am very much a casual gamer.
I’m better than most of my friends when it comes to RTSs, but then none of my friends have the same history with the genre as I do. I realise that the reason I play these games, to get that sweet economic boom, can only exist in this sort of environment – one in which I ever so slightly have the edge in skill and my friends are willing to play the long game.The almost-guarantee of winning is not a prerequisite for enjoyment. My brother and I used to play DoW cooperatively with the odds stacked against us. We ramped the AI up to max difficulty, pitted four Ork armies against our two Space Marine armies, and had at it. We had endless fun lining up rows of Heavy Bolter Turrets, watching the waves of Orks trying desperately to break through. All they needed was to knock out two adjacent turrets and they’d basically won.
Up until that point, it felt like a balancing act.We once managed to beat them back and come to win. It was so satisfying, and the game probably lasted three hours as we slowly crept forwards and exploited the map geography to maximum effect. We were probably outnumbered 4-to-1 – the Heavy Bolters certainly lived up to their reputation. Space Marines vs Orks – the quintessential Grimdark rivalry.
ScaleI’ve come to revisit a number of my childhood favourites, Dawn of War amongst them. Rise of Nations and Star Wars Galactic Battlegrounds, too. (The latter is perhaps less well-known than some of the other titles in this post, but was based on the AoE II engine but was, well, Star Wars, so obviously better.)What I’ve come to enjoy is that there is still very much an active community around these games, and a large portion of that community focuses on the continued efforts of the modders.
These are people like me – that feel a wave of nostalgia for some old-school RTS.Thankfully, some of them also have the thirst for scale that I do. Dawn of War was great and all, but damn if that unit cap didn’t stop me from trashing my friends even more than I already did. I wanted a bigger economy, more units to choose from, bigger armies to field, more powerful units, super weapons, bigger maps, more armies, and I’ll be damned if the community didn’t deliver on almost every one of those childhood gems! Ultimate ApocalypseBack before DoW2, when Dawn of War was still current and reeling off some successful expansions, there was a mod announced aiming to bring the Tyranids to the game. There was already an awesome selection of armies in the game:.
Space Marines. Chaos Space Marines. Orks.
Eldar. Imperial Guard. Tau. Necrons.
Sisters of Battle. Dark EldarGiven that each army played quite differently, this is an incredible line-up. But we’re talking about the motherfucking Tyranids. They’re even more awesome than this.The addition of these guys to the game would really just be the icing on the cake for that army lineup. I can’t remember how many times I checked in over the next few years to see how the mod was progressing, but I do remember constantly seeing it in an unfinished state – I even gave an early alpha a go once, was a little disappointed, but happy to see that things were still happening.Eventually I forgot about it.
Then, some months ago, I thought I’d check it out again. What I found was.Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there’s no shortage of all-new units, buildings, abilities, and even titans! A mod where there’s nearly no limits holding you back. It’s all about all-out, massive war. Wanna nuke your enemies?
Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome.They don’t exaggerate. This is the Dawn of War mod. If you use it alongside a couple of other mods, you get three more races to go along with the original nine:. Tyranids (yaaaas!). Chaos Daemons.
Inquisition DaemonhuntersEven better, it’s still being updated, with the most recent release of the mod in December 2016. (And there’s lots of engagement on the Steam group linked above.) GameplayIt’s been a while since I played this and the launch of DoW3 gave me the nudge to try it out again. I think there has been at least one update to Ultimate Apocalypse since then, but I honestly don’t know if I’d be able to tell the difference as I haven’t been following it too closely.So, for all intents and purposes, this acts a bit like a first playthrough.
I’m not overly familiar with the options available to me, so this – well, let’s not beat around the bush, it’s a mod review – will be carried out through a fresh pair of eyes. Options, options, optionsI thought a 1v1v1 skirmish would be enough to get my feet wet. Configuring the match you’re immediately presented with a lot more options than in the base game. In previous posts I’ve said how much I love depth and complexity in my games.A few of the options are selected by default, but I pick these:. Addon: Army Cap.
This gives stackable options to increase the squad limit above the base amount, ranging from +10 to +200. I tick them all for a total increase of +370. Addon: Automatic Reinforce. This reinforces squads that aren’t in combat. Stops you getting surprised by an enemy army after forgetting to reinforce squads on standby. Addon: Fortress Defenses.
Makes turrets and walls (yeah, walls are a thing in Ultimate Apocalypse) more durable. Addon: Legio Titans. Allows Legio Titans – I’m not sure why these are, but they sound cool!. Addon: Nuclear War. All super structures will be able to unleash superweapons 2x faster.
Again, not 100% on what super structures are but this sounds cool. Addon: Tips and Tricks. Gives Ultimate Apocalypse hints throughout the game – sort of like a tutorial, I take it. Given that I don’t know the game that well, this could be useful. Addon: AI MapDB.
Improves AI pathing. Addon: Heroes.
Squads gain battle experience so veteran squads are more formidable. This, in my opinion, would encourage tactical thinking, forcing you to consider retreat even if it’s something you’d never otherwise contemplate.There are many other options, most of which aim to scale the game in some dimension or another, be that increasing or decreasing build times, unit health or structure health. This way you can craft a very tailored gaming experience that works for you and/or your opponents.After choosing the options, I drop the Space Marines and Eldar into the game and choose Tyranids as my own army. I go with the “Giger” colour scheme, which is all black and grey, presumably an homage to H.
Giger’s Alien. Try finding an H. Giger image that isn’t some twisted machine fucking itself. MoarAs promised, the squad cap is 380 and the vehicle limit 373. That means massive battles. I immediately start pumping out Genestealers and they certainly live up to their tribute in appearance. Genestealers defending the hive.I can already see the mod’s added complexity.
More buildings and more resource types? Ultimate Apcalypse adds a resource called “Relic Points”, which are used to requisition epic late-game units and utilise superweapons. More on those later! Blue: requisition. Green: power. Person: squad cap. Tank: vehicle cap.
Yellow: relic points – the new one!If you’ve played the original DoW before, you might already know that ownership of a relic point was require to produce the most powerful units in the game. For the Eldar, it was the Avatar of Khaine, for example. For the Chaos Space Marines, the Bloodthirster. Ultimate Apocalypse takes it to a different level – there’s not just one epic unit per army, any more, and they need a way to differentiate between them, and they do that with the relic points.
Kaela Mensha Khaine, the bloody-handed god.For now, I need to get some map control and capture the only relic on the map for those sweet relic units. ImmersiveMy first impression of the Tyranids (granted, not Ultimate Apocalypse-proper) is just how much work has been put into making them seem Tyranid-like. The models are as detailed as the vanilla ones, the sound-effects are truly alien (gurgling/cracking/hissing), buildings heave and pulse as they operate, and the flavour text on units and techs makes you feel like a part of the biologically superior hive mind that you’re playing. The Hive Tyrant, the Tyranids’ commander unit. The Tyranids find their strength in supplementing hordes of expendable units with a few hulking behemoths. A proportional response to the horde. Space Marines doing what Space Marines do best – cleansing with fire.Ultimate Apocalypse itself is not as in-your-face about its face as the Tyranids mod – in the early game, at least.
In the early stages of the game, you could be forgiven for thinking you were just playing a normal game of DoW. It’s the late game where things get interesting.
End-gameUltimate Apocalypse introduces some truly terrifying end-game abilities which result in conflict ramping up to a crescendo in true Warhammer 40K style. The most deadly of the Tyranid’s superweapons is called “Claim World”. It costs a ludicrous 30,000 power but makes all Tyranid units free to construct, among other things.To be honest, though, these technologies become feasible when a competent player should have won anyway. If they’re generating enough power to save up for that, then they would have the resources to defeat their foes long in advance of unleashing that power.BUT. But not every player is competent.
Not every player even wants to destroy their opponent as quickly and efficiently as possible. Some players want to toy with their prey first.
Indeed, friends might play with a mutual understanding of small skirmishes before they truly clash in the late game; borders are established, hatches battened, artillery placed, and troops hunkered down.As I already mentioned, I’m among these casual gamers. I’ve had plenty of RTS matches hit this sort of “cold war” state. Everyone lets their economies boom, their labs research, and their walls rise. Eventually there’s a small border conflict – nothing unusual – but this time something goes wrong.
More troops than expected are kited into the conflict because of a mis-set aggression stance. You respond proportionally and your opponent escalates to handle what is also a surprise to them. And the cold war is over – now it’s total war.
The AI generally doesn’t need coaxing to come out of a cold war. So here I am just throwing hordes of suicidal Spore Mines at them. There’s something deeply satisfying in watching Space Marines scramble away from the river of death approaching from the valley.It’s fun to finally be able to use those powers.
Here’s one: The Broodlord lets one rip and fills this woodland with a toxic miasma. The Space Marines don’t like it.The miasma wasn’t quite enough to finish them off, so I flanked them and called in some orbital support. These bright red meteors struck the Space Marines’ base for a lot longer than I was anticipating. Although I shouldn’t be surprised; this mod is called ULTIMATE fucking APOCALYPSE. Ultimate Apocalypse VerdictThere’s no real surprise that I can’t recommend using this mod enough.
I don’t think I’ll ever play a vanilla game of DoW again. It’s like it was made for me. (Those are in-game screenshots, by the way, with the Reshade.me postprocessor. This is the )I only showed you some Tyranids gameplay above, but there are, of course, 11 other armies to choose from. And they have some crazy titans and superweapons – enough to make the Emperor proud.There is a lot of additional complexity introduced to the game with Ultimate Apocalpyse – more buildings, more units, and more ways for them to interact and for you to interact with them. I spent a significant amount of time reading unit descriptions (to then immediately forget unit descriptions) my first through playthroughs – and that was just with one race. As with any RTS, you may way to practice on a lower difficulty while you get to grips with a new race.
It’s worth noting that in adding all of this new content, some serious imbalance issues have been introduced. Casuals might not notice (or care), but I don’t think the spirit of the mod is in well-balanced, precisely-executed strategy.Some might see the extra complexity as a negative. And it’s definitely easy to get lost amongst all the options presented to you in Ultimate Apocalypse. But I also think it’s still simple enough to bumble along to the end-game and start playing with nukes, and I feel like that’s really a feeling at the core of the Warhammer universe, at least for me – unadulterated brawls on a ridiculous scale.If you’re feeling disappointed by DoW3, or put off by the mixed reception, this might be a good opportunity to dust off that old copy of DoW that set the bar so high, and give it a bit of polish right from the heart of the fans.Strong feelings? I’m not surprised. Let me know in the comments or on.
Please also for regular updates of mod features on Odin Gaming!If you enjoy strategy of a longer form, have a look at similar mod features for and for Civilization IV. InstallationThere are instructions provided on the Ultimate Apocalypse MODDB page but they’re a little confusing. Hopefully those I’ve provided below will be clearer. 1) Get the gameObviously you’re going to need the base game. I see you play supcom in the pastI recommend Forged Alliance Forever or FAF for shortit’s community driven lobby for Supreme Commander that plays the game in it own in-house patches and you can pair-up other mod to play with itBuy the game on stream and download the auto-installer for the gameand your setBut if you want to play. You gonna have to wait a bit (No problem if your internet is fast)It will constantly download the patches for game if you click for E.G in game there a (FAF) buttonHere the link to it and more info.
A more thingThere youtuber's out there play the mod and casting gamesyou gonna have to find them cuz every people taste is different.There is some history to the mod. I don't remember it correctly but here now how it goesThere was a 'god' in the mod he was the one that make the mod nature it etc etcOne day I don't know want truly happen he just quit. For some time there was a little doom and gloom.Then there was light. The people in the community save FAFNow there is a (I think) roundhouse table call 'something-Seton'(I don't remember the full name but I know is roundhouse table something like that)If I was correct there a guy/girl name Blackheart (User name in game) he was the one that is the guy for the balance but that have now change to somebody elseThat is all I know. I have the mod but I don't play professionally I know all this stuff cuz of the youtuber that I watchSay are you gonna do DOW3 stuff?Just askingPs I'm dyslexic If you write me back it will that some time for to read it (or I might not read it at all).